{C} Rising Miasma [Battle for Zendikar][BFZ 122]

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Sorcery
Uncommon
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Competitivebrawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Tlr
All creatures get -2/-2 until end of turn.
Awaken 3—{5} (If you cast this spell for {5}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{C} Rising Miasma [Battle for Zendikar][BFZ 122]

$0.25