{C} Captive Weird // Compleated Conjurer [March of the Machine][MOM 049]

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Uncommon
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Defender

3(R/P): Transform Captive Weird. ((R/P) can be paid with either R or 2 life.)

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Compleated Conjurer

When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.
Defender
{3}: Transform this creature. Activate only as a sorcery. ( can be paid with either or 2 life.)

When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.
{C} Captive Weird // Compleated Conjurer [March of the Machine][MOM 049]

$0.25